Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Wednesday, June 24, 2009

do all japanese gamers really scare this easy?





^ I've just put Engilish subtitles on the famous BioHazard(ResidentEvil)2 clip cos I found it quite hilarious. Hope this gonna help you to understand what is going on the clip and have much more laughter. Originary filmed by a Japanese guy.

- hikariUK, YouTube

I was crying in laughter. Wish I had been there with the poor fellow watching him play. The subtitles with British inflection makes it even better, just exactly how we English speaking gamers would talk.

And notice how at even the mere suggestion of something moving in the otherwise static 2D world the guy immediately flips to the safety of the inventory screen. He must've been completely undone at the end of the game....if he even made it that far. Heh heh...

Saturday, May 30, 2009

game of life, life of game






For the past couple of weeks I've been elsewhere, in a state of survival, vengefulness, street level instincts, fuzzy ambitions, honour to myself and to others almost miraculously intact, an attribute of where I came from. Perhaps aside from vengefulness it's most likely what my parents, my dad specifically, experienced in their first few months being in a new country, a new universe, looking, feeling, sounding, tasting, and smelling challengingly and uncomfortably different the moment they emerged from the plane. Or in this case a transatlantic freighter.

I finally finished the main storyline of Grand Theft Auto IV. That is, I saw the present and the future of Niko Bellic, the east European man who had first stepped off that transatlantic freighter at a harbour in Liberty City (a startlingly realistic recreation of New York City). The beginning of Niko's story steps onto land from water, and the ending (a new beginning?), for all its glories and tragedies, lands the man at the foot of the Statue of Happiness (you can guess this monument's real world counterpart).

In between the freighter, the journey from a grey, war stricken home riddled with agonizing memories as well as bullet holes, and the statue that promises possibilities for rebirth and at least some kind of cleansing of the past, Niko undergoes a series of grueling and very violent gauntlets to finally get the truth about his past, thereby cracking open his future, no matter what shape it takes.


^ Liberty City offers the possibilities, for better or worse, for Niko to realize his dreams, however fuzzy they may be, and at whatever cost.

But as always, the truth is itself an agonizing ordeal, and getting to it takes a toll on him and on those around Niko. His past has shaped him to better deal with circumstances (for better or worse), as the present inches him closer to a violent and bloody catharsis.

But as intense and personal as it is, Niko's story could in some ways fit how many of us try to square our past with our future, especially those of us who had come from another world, whether geographically or metaphorically. "We're all looking for that special someone," Niko says. Or that special something. It's always on the horizon for us. And how we strive for it characterizes who we are and how the people and the world around us respond.

I can only wish Niko the very best for the next leg of his journey that begins at the Statue Of Happiness. And I hope that next leg of his journey will be far less painful for him and his loved ones.


Friday, May 22, 2009

heavy rain, heavy gaming






"How far are you prepared to go to save someone you love?"

This title, as well as exclusives like Uncharted 2 and Project trICO (working title) are what will eventually compel me to procure a PS3. Well, that and when those desperate morons at Sony finally lower the console's price another $50-100.

Heavy Rain, created by David Cage with his team at Quantum Dream studio, features a highly cinematic, "hyperrealistic" world of four characters, each involved one way or another with the Origami Killer, a serial murderer on the loose. As with the previous QD adventure style game Indigo Prophecy, Heavy Rain emphasizes a deep emotional and psychological immersion into a winding, suspenseful narrative. The player experiences the movie-like story and gameworld through interactive challenges, often visceral split-second decisions that can either truncate the story to a tragic abrupt ending or stretch it further and reveal more facets and details that enrich the narrative and the player's experience.

Heavy Rain is projected for release on PS3 later this year, if not some time next year.






Monday, March 30, 2009

Wii did it





So I finally got a Nintendo Wii. It's primarily to be used for daily workouts; my copy of Wii Fit with its balance board arrives sometime this week. With this 'game' I plan on spending time doing lite yoga and running exercises and training to be at minimum a little better physically. I want to focus on cardiovascular fitness as I have hypertension. More physical workouts like running will help, and the yoga will improve circulation and help bring a bit of balance and calmness.

Only then, I thought, will I consider joining a gym, or if that proves too costly, take up running and signing up for yoga classes.

The Wii came with Wii Sports, a collection of games - boxing, tennis, bowling, baseball, and golf - that at first glance seem to be more about showing off the innovative motion sensitive interface technology. But believe me, you do end up working up a sweat when physically swinging a virtual racket or trying to knock your opponent out with a good left hook.

When it first came out I wasn't so actively interested in the Wii. Probably had to do in part with my not being able to afford it, I was more inclined to spend money on games for my Xb0x 360. But now it's necessary. I love the idea of combining gaming and fitness, the former of which I already do a lot of, and the latter I seriously need to do more of.



^Okami, a uniquely beautiful game inspired by Japanese mythology, where your most powerful weapon is your paintbrush. Originally released on the Playstation 2, this game finally reaches the apex of its concept on the Wii. | YouTube gameplay clip

Still, aside from Wii Fit this console opens up the world of gaming for me that much more. Now it's physical. And there are now enough games for it I'm interested in. Okami also arrives in the mail this week and I never thought I'd finally get to experience such an original and beautiful game.

Now more than before, the possibilities are not only virtual, but also very real.


Wednesday, March 04, 2009

wrapped up in the moment





Zen Bound is a game about slowing down and letting things happen at their own pace. Your goal is to paint wooden sculptures by wrapping them with rope.

When you hear a bell chime, you have painted enough to complete this level. Touch the glowing nail with the rope to end the level, or continue until the third bell chime, when t
he sculpture is fully painted. Then it is time to let go and move on.

Flowers blossom after each completed level, up to three flowers for three bell chimes. The lanterns that light up the higher branches allow you to move up when enough flowers are in bloom. Once you reach the top of the tree, things will be different.

At latest count, Apple's App Store boasts something like 15,000 goodies to choose from for iPhone and iPod Touch owners, many of those apps free, many for a nominal price (mostly anywhere from 99 cents to ten dollars). There seems to be an app for almost any available need....or mood. Zen Bound is one of those apps to satisfy a certain mood, one of pensiveness and meditation, that happens to also want a bit of cerebral challenge (five dollars buys the full game).

As the above description from developer Secret Exit suggests, this game focuses on meditative puzzle work with emphasis on a calming, deliberately slow, and gentle brain teasing. Augmenting the reflective gameplay is an ambient, decidedly minimalistic, pretty soundtrack from composer "Ghost Monkey".

Downloaded about 30 minutes ago, I've only played a small part of the game and in "Tree of Reflection" mode, which is self explanatory. Another mode, "Tree of Challenge", tests you more intensely. A suggestive "Designed for headphones" is gently flashed on the screen before you're taken to the main menu offering the two gameplay modes, and with good reason. The music and sound design (soft stretching sound of taut rope, for example) immediately envelopes you in a private cocoon, and you become "one" with the game.

The graphics are by far some of the most beautiful I've seen on my iPhone, with real time 3D visual offerings of natural textures, materials, and geometry. It's almost startling how gorgeous and, yes, high definition it looks on such a small screen. Even more delightful when combined with the graphics is how the nearly photorealistic objects are easily manipulated in their space by your fingertips. A flick here and a drag there wraps the virtual rope around the wooden sculptures of animals. Tilt the iPhone and the rope angles accordingly, showing off the thoughtful physics and adding another layer of strategy to the puzzle work. I almost wanted to pluck those carved rabbits, lions, birds, elephants, and seahorses out of the iPhone and place them on my table to admire.



^ This brief video review shows the touch manipulation in action.


Zen Bound is a very intimate experience, the type of game I can lose myself in while on a train commute, waiting for my flight at the gate, or even snuggled up in bed late at night. It could even come in handy for when I'm in a bad mood. Just tap my iPhone and in a moment I could wrap my troubles away with my fingertips. I expect to not even wait til I'm in a bad mood to play some more of this.

Cutting edge high tech therapy? Why not?


Related:

ocarina of beauty | a space alien
iPuss iRuns on the iPhone | a space alien



Tuesday, February 24, 2009

hot buff men in hard steel!





^ Ooh, sexy buff men in hard steel! | HD version | iPhone friendly YouTube version


Erm, no, this is not about that movie Sparta. They were half naked in that one and it was set in ancient Greece. And it wasn't a video game. This is, however, about the upcoming new "interactive experience" from game developer Bioware, who also brought us the highly acclaimed Star Wars: Knights Of The Old Republic, the exotic and mystical Jade Empire, and the deservedly praised Mass Effect.

Dragon Age: Origins (slated for release late this year on PC and Xbox 360), according to Bioware's Ray Muzyka, will be the spiritual successor to Baldur's Gate, an esteemed Bioware RPG released 11 years ago. But whereas Baldur's Gate was a standard Dungeons & Dragons style romp, Dragon Age will forge a different path gameplay-wise and looks to be richly story and adventure based.

The designers are incorporating 'origin' stories for each race and some classes in the game. For example, a Dwarf Noble will begin the game as part of the royal family in one of the Dwarven cities, and a Dwarf Commoner will begin on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the game world and hours of game-play. People that the player meets during the origin story may reappear throughout the game, some of whom may be adversaries.

There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story. You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you – deciding who will become King, for example, and affecting nations and races and their places in the world. These decisions will also influence your companion NPCs, and could ultimately lead to an NPC deciding to leave your party if he does not agree with your approach.

As with the Baldur's Gate series, players will be able to issue orders to NPCs in real time or while the game is paused, and queue up actions such as spells and special attacks.

- Wikipedia


From what I've read thus far it looks to be a decidedly traditional approach to single player role playing, but with that special narrative touch that Bioware and only Bioware can do. And that is why I look forward to experiencing this. I'm not usually a knights, mage, dragons type gamer and just several years ago I would never have touched something like this, but I've played the marvelous Elder Scrolls IV: Oblivion (by developer Bethesda), Knights Of The Old Republic (both I and II), Jade Empire, and Deus Ex and have since been hooked by certain adaptations of the Western style single player RPG, primarily from Bioware and Bethesda (who also created Fallout 3, which I started a few months ago and will soon jump back into).


More screenshots courtesy of IGN.com.

Bioware excel at nuanced storytelling in their games, and that is one great reason for me to always look forward to titles from them. Their stories often revolve around well written tales of macrocosmic fate intertwined with intimate, personal affectations on individual characters and spiced with moral dilemmas. Strong narrative fused with strong gameplay is the nucleus of a Bioware RPG, which gives a certain meaningfulness to this gamer's experience.

That and hot heroic guys casting powerful spells and wielding big hard weapons will always make my evening. Bring it on, baby! *wink*




Thursday, January 08, 2009

i ate the holidays!



< My sister's back porch. Snow is one of the things I miss living on the west coast. You don't ever get beauty like this in L.A. It was a wondrously white Christmas for us all.

In the 3 weeks I spent in northern Illinois and in Chicago with family and friends, I have to admit that the chosen activity out of it all was eating and drinking. Really, isn't that pretty much the nucleus of most gatherings, socially and symbolically? That eating together gives comfort and the feeling of inclusion. So that part wasn't a problem for me at all.

I had some of the most amazing times of my life from the 17th through the 7th. As I had posted on Twitter, I adore my family, that if I weren't related to them I'd want to be adopted by them. When we all get together it's one of the most chaotic and culturally diverse and existentially kooky events.

^ My middle sister's tree in the living room. Bishop, my oldest nephew's bulldog blend, is sweet, funny, massive, and packs about as much force as a Peterbilt truck. It was hilarious watching Chestnut, my younger niece's tiny teacup chihuahua, following him all around the house.
Several points of activities happen simultaneously. There's often karaoke singing once my brother-in-law cranks up the machine, and it's mostly him and my brothers who perform, all of them completely drunk. The teenage nieces do nearly nothing if not text message their friends the entire evening.


> The social and emotional nucleus of it all: food. I was actually good pacing myself all evening, eating just enough each time to be satisfied for the moment, then coming back for more a bit later.

The older nephews actually cook dishes to bring. All the women converge in the kitchen to cook or heat up the huge amounts of potluck smorgasbord of foods, the cuisines of which often span several ethnicities - American, Filipino, Korean, Turkish, Chinese, and even Italian and Japanese or, this year, Spanish as one of my nephews made paella from scratch (it was tasty, not at all dry like some I've had). I myself made pot roast, though it tasted a bit more like braised beef because I marinated it in red wine for hours. My oldest niece also brought a large strawberry cheesecake, which was companion to my middle sister's pistachio funnel cake.

My karaoke-in-law got hold of a pig's head, which freaked out my Turkish brother-in-law and he refused to go to that end of the dining room table. My Korean sister-in-law (wife of my physicist brother who loves to karaoke when he's drunk) brought some pickled things including the smelly kimchi (not a huge hit with most of us but I like it) and, one of my favourites, dried salted seaweed lightly fried in peanut oil; I totally whored out eating it.


^ What's the holidays without an intense fight of survival against huge numbers of the undead?

Upstairs in one of the spare bedrooms I set up the Xbox 360 and the nieces and nephews and I camped in the dark with my niece in California joining in online to shoot, hit, decapitate, dismember, blow up, and otherwise try to rid a virtual world infected with literally thousands of zombies. It was an intense fight - intensely violent, chaotic, and funny...and intensely tasty, as one of us would occasionally leave the room then come back minutes later with more food to share.


^ The gift exchange happens at midnight, a tradition in my family stemming back from when we were in the Philippines where at that time fireworks were the norm and everyone went to midnight mass at the church wearing their best clothes.
And all this was just Christmas Eve. I still had yet to do New Year's with everyone as well as head into Chicago to meet up with old friends I hadn't seen in a few years.


Sunday, November 23, 2008

audio blog: zombie muck, runner's luck




^ Left 4 Dead: Teamwork is crucial for survival as there are literally dozens of swarming fleshtards coming at you from all directions. | HD version | YouTube "Bloody Street Survival" gameplay video
Title: Left 4 Dead
Platforms: Xbox 360, PC
Developer/Publisher: Turtle Rock Studios / Valve
Game type: First person tactical shooter, survival action horror
Theme: Zombies, zombies, and more zombies.

Uploaded by www.cellspin.net



^ Mirror's Edge: Use your parkour skills and vision to evade adversaries. A single misstep could mean the difference between life and death. | HD version | YouTube version
Title: Mirror's Edge
Platforms: Xbox 360, PS3, PC
Developer/Publisher: DICE / Electronic Arts
Game type: First person action, platformer
Theme: Parkour (free running), political dissidence


Wednesday, October 22, 2008

echochrome



^ The Laws trailer | HD version | YouTube version

Game title - echochrome
Game type - 3D real time puzzle
Platforms - Playstation Portable, Playstation 3
Developer/Publisher - Game Yaruoze / Sony Computer Entertainment

IGN game review of echochrome
Escher meets 21st century technology. How could something so clean and elegant be so.....puzzling?


Tuesday, October 07, 2008

audio blog: countdown fallout 3: dark humour as post-'nu-kyoo-lar' apocalypse survival tool


^ Surface tension: Once you leave the underground cocoon of safety you're on your own.| HD version. | YouTube version (for iPhone).
" Don't blame yourself. The apocalypse wasn't your fault. Actually, it was just as much your fault as it was anyone else's. Come to think of it, if you're an American, it was probably about 80-90 percent more your fault than the average human. But don't let that get you down. It wasn't exclusively your fault. Unless you're the president. Then it might be your fault. But you'll have plenty of interns to tell you that it wasn't, so you'll be fine. "

- Meghan Marco, Field Guide to the Apocalypse


Prepare for the future. ...vintage, sepia, interactive, atmospheric, dark, funny, ironic, disturbing, entertaining.

" Wild, dark times are rumbling toward us, and the prophet who wishes to write a new apocalypse will have to invent entirely new beasts, and beasts so terrible that the ancient animal symbols of St. John will seem like cooing doves and cupids in comparison. "

- Heinrich Heine, "Lutetia; or, Paris," Augsberg Gazette, 1842


Related

fallout 3: a postnuclear frolic | a space alien
Fallout 3 official game site (screenshots, details, and more videos)


Monday, September 22, 2008

the earth moved: fracture


^ They will, they will rock you: terrain deformation technology explained. | iPhone friendly YouTube version featuring terrain altering weaponry.
If only paintball could be this awesome! With the support of LucasArts, the designers at Day 1 Studios conceived a new sci-fi action adventure game where you can literally (well, virtually literally) move the earth under your feet. Fracture uses a new technology that in real time deforms the ground to gain you advantage in combat in more than a few ways - accessing otherwise out of reach places, creating cover from enemy fire, dishing out offensive moves, and buying precious time. When the ground shifts in your favour, your strategy shifts with it. But watch out, your enemies can use the same advantages against you.

Got about 8 minutes and a nice beverage? The developer show & tell above should gain you some solid footing on how it works.

^ The story is set in a futuristic, post apocalyptic San Francisco ravaged by civil war. Not that it was San Andreas' fault. More screenshots here.
I have three other titles to save money for this fall so while Fracture looks like good fun and plays well (I sampled the Xbox 360 demo) it's lower down on my to-get list, and hopefully I can find a used copy for a little less by the time I get around to it. I got through a bit of a real life tremble recently so I think I can wait a bit for the next one, virtual or not. Preferably virtual.


Related
Fracture | Wikipedia
E3 2008: Fracture Preview | IGN.com



Tuesday, September 02, 2008

fallout 3: a postnuclear frolic





^ "Peace, freedom, and bacon & eggs!"

Fallout 3 (PC, PS3, Xbox360) | What would it be like to have been born deep underground, generations after a world wasting nuclear apocalypse, having never experienced a life on the surface of the earth before the bombs? What would you do, how would you fight to survive, when one day you step out of the safety of your underground world on a quest to find your father who mysteriously disappears overnight? You'll need food, water, resources, weapons, supplies...and allies. Who can you trust on the surface and who becomes your enemy as the cost of befriending someone else?
"Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth." | From the official game site
What I wanna know is who dropped the first bomb - the religious fundamentalists? The Iranian government? The Russians? North Korea? ....the U.S. Republican Party? Hmmm....


^ The Pip-Boy 3000, your be-all-end-all survival gadget beyond life in Vault 101. Looks like the Blackberry and iPhone weren't good enough to last another hundred or so years that someone had to come up with this. Cupertino probably got blasted with all the other places when the bombs dropped.

Needless to say how timely a game like this appears as such a possibility looms over our global political climate today. It's a gross understatement to say that I breathlessly await this title's launch in a couple or so months. There, then, goes my social life for the rest of the year onward. Not that I have any social life to lose these days.


Related:
Official game site (screenshots, details, and more videos)


Wednesday, August 13, 2008

game spotlight: mass effect


^ Protagonist Commander Shepard bonds with Liara, a biotics trained scientist and archeologist of the alien race known as Asari. | Sorry, fellow iPhone owners, but I couldn't find the YouTube version of these clips so why not watch the official promotional trailer instead.

In-game interactive cutscenes from game studio Bioware's sci-fi action RPG Mass Effect, featuring strong writing, dialogue, and characterization influenced by the films of Hollywood, with the philosophical and humanistic overtones of episodic stories like in the television show Star Trek spiced with a tasteful, respectable, and responsible handling of mature themes that is rare in the games industry.


^
Commander Shepard (who can be a man or woman depending on player preference) really bonds with Liara. Awwww, interspecies space love! | No YouTube version was available of this clip but here is another scene involving a well respected Asari consort and a beautiful black female Shepard.




Thursday, August 07, 2008

profound virtuality


A more impressive HD version | The YouTube version for iPhone | If you own an Xbox 360 and an HDTV download it from Live for the best version

T
he trailer above shows off the breathtaking dynamic beauty of the upcoming fantasy action title Prince Of Persia, just one of many games today that showcase how far this media has come aesthetically, intellectually, conceptually, culturally, socially, politically, and commercially. As a medium games today command a projected $62 billion dollar global market, directly competing with other industries like movies, music, and television. But games and the technology they use can also move beyond their value as entertainment to such realms as medicine and military use, and are steadily revealing potential psychological, physical, emotional and intellectual benefits (EDIT: link added 8/19/08).

Video games have been getting such a bad rap for years. The stigma, I believe, has much to do with misunderstanding, and an ignorance of what such a media represents in terms of cultural, social, political, and commercial possibilities, progress, and benefits. It also has a lot do with generational gaps, which influence often perceived associations of video games with useless juvenile preoccupations, irresponsible behaviour, obesity, and violent crimes. Interestingly there have been as of yet absolutely no conclusive scientific evidence of direct connections between games and delinquency and crime, most accusations are based anecdotally.

Those who grew up in the 40s, 50s, 60s and sometimes as recently as the 1970s often forget that the things they themselves enjoyed as youths also suffered the contempt of a previous generation that didn't understand and hence feared those things - jazz, rock n roll music, miniskirts, the hippie movement. Even television and radio, once upon a time, was vehemently looked down on by staid types who would rather inform and entertain themselves reading books and nothing but. And yet even books and literacy themselves were once disdained.


A 15 minute developer walkthrough of Bioshock explaining concepts, ideas, philosophy | Here's the iPhone friendly YouTube version | Again, you can view this in its most glorious downloaded from Live to your Xbox 360

I can just imagine a quick witted 20-something geek playing the philosophically and ethically inquisitive Bioshock on his Xbox 360 in the living room when his grandfather or uncle walks by and gives him hell for it.

"You're wasting your time playing those video games. You should be reading or something instead of screwing around with a murder simulator."

"Grandpa, what can you tell me about the philosophy of capitalism according to Objectivist ideas? What about morality and individual choices and self betterment at all costs versus altruistic obligations?"

"What are you talking about?"

"Well, this game I'm playing actually explores all those ideas and forces you to think. Didn't you study those things back in school? You know, political philosophy, individual rights and freedoms and how far they can extend in terms of ethical boundaries?"

"Are you serious? A video game can do that?"

"Well, yeah. Now it can. By the way, grandpa, I think I know why you don't know anything about what I've been talking about. You were too busy dancing to rock n roll music back then and getting yelled at by your parents for it. Let me guess, they said something like, 'You're wasting your time listening to that crap. You should be reading or something instead of screwing around with the music of the devil'. You were, like, my age or younger, right?"

"......."

Monday, August 04, 2008

mirror's edge



Parkour suspense action - and possible simulation sickness - without the real world physical effort on your part. Releases this fall on the PC, Playstation 3, and Xbox 360.
The story follows Faith and her struggle to free her sister from a corrupt government. Her parents were killed while protesting against the government and she was forced to grow up on the street, later becoming a runner. Faith was taught not to rely on modern forms of communication, partially because the ruthless police state prefers eavesdropping every chance they get. As Faith attempts to rescue her sister, while running messages for the criminal underworld, she gets caught up in a series of events which lead to her being pursued by the totalitarian government. Acting as Faith's guide is a mysterious character named Mercury, who will help Faith in her attempt to outwit and overcome the many government agents that are out to eliminate her.

The game's name derives from the mirror-like aesthetic of the city of tall, gleaming skyscrapers and Faith's existence on the fringes of that city along with other dissidents, who have been pushed to the edge. Though set in a seemingly utopian city environment with low crime, clean streets, and sterile architecture, it is ruled by a totalitarian government regime that conducts unbridled levels of surveillance on citizens. In this world of communications monitoring, the only way to deliver confidential information between parties is to employ couriers (called runners) to physically deliver the information.
What you see in the video above is entirely in-game and in real time, exactly how you'll experience it on your HDTV. Breathtaking. I can't wait.

Thursday, July 31, 2008

thrill me this


Beware of those that drop their eggs in one basket, or this case, one protagonist. (small screen unfortunately, so here's a bigger better HD version if you fancy)

Just started Half-Life 2: Episode 2 for the first time tonight on the Xbox 360 (I've long since finished the original HL, HL: Opposing Force, HL: Blue Shift, HL2 and HL2: Ep. 1). I'll not get into the nitty gritty of it (though the links you can click will) but suffice it to say that this is easily one of the finest game series one can ever experience. All the elements are beautifully and elegantly integrated, balanced, and executed. It looks like a high caliber production triple A sci-fi action blockbuster, and feels like a thrilling roller coaster ride on a bright clear summer day and you don't ever want to leave the park (though the reality is that you are nowhere near a park with a roller coaster and instead stuck at home with nothing but an Xbox 360, an HDTV, and the rest of the evening).

But the gameplay video can certainly show more than I can divulge at the moment.

Sunday, July 27, 2008

Jeanne d'Arc







In some ways I'm not exactly sure why I'm so enamoured with Jeanne d'Arc, a Japanese role playing game I'm currently playing on my PSP. I know that I very much like how pretty it looks, how it plays essentially like a game of chess. I know I that like how the story unfolds and how well integrated it is with the actual gameplay.

I also like the source material; it was inspired by the historical Joan of Arc, who as a teenager from a rural village stood up to help defend her country of France against the advancing English forces during the 15th century as, in her claims, God told her to do. She was eventually captured, accused of being a heretic and subsequently burned at the stake by the English, declared a martyr by the Catholic Church, and in 1920 was finally canonized. The Japanese developers reconceived the story to feature fantasy elements usually found in western style RPGs - magic, beasts, powerful weapons, amulets, and gems.

I think that in the end I'm thoroughly engrossed in the game at the moment because all the necessary elements are so well orchestrated and balanced and presented. And isn't that what matters after all?