Showing posts with label XBox 360. Show all posts
Showing posts with label XBox 360. Show all posts

Sunday, February 14, 2010

inked skin and human fragility




Jack at the end of her personal mission to understand why her future was forever ruined during her childhood. Luckily for me I grabbed my iPhone just in time to catch this.



This otherwise fleeting instance at the end of her mission is the most vulnerable, humanistic moment that the story shows of her. That look on her face alone expresses everything she has ever lived through - and survived - in her life, down to her "souvenir" tattoos. I teared up watching it.

A powerful example of the level of production quality in this game.

Beautiful direction, cinematography, lighting, composition, and "acting". Gaming at its very finest today.



Mass Effect 2 is, for those of you who hadn't heard of it, an action role-playing game on the caliber of some of the very best science fiction that explores deep philosophical, political, social, and ethical issues - racism, sexuality, human rights (or species rights in this case), genetic experiments, identity, humanity. A sometimes difficult game to play in terms of choices and consequences.

These are the things we must all confront and address as a species if we are to grow and flourish and survive. It may start out as a game, but there is nothing game about what the experience speaks to us about.


Saturday, May 30, 2009

game of life, life of game






For the past couple of weeks I've been elsewhere, in a state of survival, vengefulness, street level instincts, fuzzy ambitions, honour to myself and to others almost miraculously intact, an attribute of where I came from. Perhaps aside from vengefulness it's most likely what my parents, my dad specifically, experienced in their first few months being in a new country, a new universe, looking, feeling, sounding, tasting, and smelling challengingly and uncomfortably different the moment they emerged from the plane. Or in this case a transatlantic freighter.

I finally finished the main storyline of Grand Theft Auto IV. That is, I saw the present and the future of Niko Bellic, the east European man who had first stepped off that transatlantic freighter at a harbour in Liberty City (a startlingly realistic recreation of New York City). The beginning of Niko's story steps onto land from water, and the ending (a new beginning?), for all its glories and tragedies, lands the man at the foot of the Statue of Happiness (you can guess this monument's real world counterpart).

In between the freighter, the journey from a grey, war stricken home riddled with agonizing memories as well as bullet holes, and the statue that promises possibilities for rebirth and at least some kind of cleansing of the past, Niko undergoes a series of grueling and very violent gauntlets to finally get the truth about his past, thereby cracking open his future, no matter what shape it takes.


^ Liberty City offers the possibilities, for better or worse, for Niko to realize his dreams, however fuzzy they may be, and at whatever cost.

But as always, the truth is itself an agonizing ordeal, and getting to it takes a toll on him and on those around Niko. His past has shaped him to better deal with circumstances (for better or worse), as the present inches him closer to a violent and bloody catharsis.

But as intense and personal as it is, Niko's story could in some ways fit how many of us try to square our past with our future, especially those of us who had come from another world, whether geographically or metaphorically. "We're all looking for that special someone," Niko says. Or that special something. It's always on the horizon for us. And how we strive for it characterizes who we are and how the people and the world around us respond.

I can only wish Niko the very best for the next leg of his journey that begins at the Statue Of Happiness. And I hope that next leg of his journey will be far less painful for him and his loved ones.


Tuesday, March 17, 2009

the drone zone





^ The future of warfare lies within what looks like an overgrown toy airplane. Watch as we dissect the Predator system, from the Ground Control Station in Las Vegas to a Ku Band satellite in orbit, then back down to the Predator in-flight over the battlefield.

- Behind The Technology

This is where some of our U.S. taxpayer dollars go. I'll not get into the whole political and ethical discussion over this (that would be another blog entirely), but instead state that I find it intriguing how we've been moving on in terms of warfare strategy and technology. It's a kind of hands off approach, piloting the drone planes from thousands of miles away in undisclosed locations.

The virtual pilots camp inside a portable bunker outfitted with the most cutting edge technology and satellite communications. The planes themselves cost a cool $3.8 million each, with more being produced. In service they provide a scout's view for the benefit of ground military, searching for any signs of opposition miles away and dealing with them as needed.

Recently these drones have even been credited with disposing of Iranian drones over Iraq, possible evidence of Iran supplying Iraqi militant groups with weapons. The introduction of drone plane warfare throws the already volatile U.S. relations with Iran into even more precarious territory.



^ Ace Combat 6 (Xbox 360) | YouTube clip showing multiplayer action.


It's eerie how video game-like this technology is. Inside the secretly located bunkers, the pilots sit in front of several screens (as shown in the video) and are visually informed with real time locations, cameras, weather reports, infrared scans, and other kinds of surveillance simultaneously. Not much different from how we hardcore gamers do it in our little cubbyholes for hours on end.

At a glance there's no difference between what you see in these bunkers and what you see as you play a game like Ace Combat 6 at home. But of course, the true difference is that one is just a video game.

The other is absolutely not.



Tuesday, February 24, 2009

hot buff men in hard steel!





^ Ooh, sexy buff men in hard steel! | HD version | iPhone friendly YouTube version


Erm, no, this is not about that movie Sparta. They were half naked in that one and it was set in ancient Greece. And it wasn't a video game. This is, however, about the upcoming new "interactive experience" from game developer Bioware, who also brought us the highly acclaimed Star Wars: Knights Of The Old Republic, the exotic and mystical Jade Empire, and the deservedly praised Mass Effect.

Dragon Age: Origins (slated for release late this year on PC and Xbox 360), according to Bioware's Ray Muzyka, will be the spiritual successor to Baldur's Gate, an esteemed Bioware RPG released 11 years ago. But whereas Baldur's Gate was a standard Dungeons & Dragons style romp, Dragon Age will forge a different path gameplay-wise and looks to be richly story and adventure based.

The designers are incorporating 'origin' stories for each race and some classes in the game. For example, a Dwarf Noble will begin the game as part of the royal family in one of the Dwarven cities, and a Dwarf Commoner will begin on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the game world and hours of game-play. People that the player meets during the origin story may reappear throughout the game, some of whom may be adversaries.

There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story. You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you – deciding who will become King, for example, and affecting nations and races and their places in the world. These decisions will also influence your companion NPCs, and could ultimately lead to an NPC deciding to leave your party if he does not agree with your approach.

As with the Baldur's Gate series, players will be able to issue orders to NPCs in real time or while the game is paused, and queue up actions such as spells and special attacks.

- Wikipedia


From what I've read thus far it looks to be a decidedly traditional approach to single player role playing, but with that special narrative touch that Bioware and only Bioware can do. And that is why I look forward to experiencing this. I'm not usually a knights, mage, dragons type gamer and just several years ago I would never have touched something like this, but I've played the marvelous Elder Scrolls IV: Oblivion (by developer Bethesda), Knights Of The Old Republic (both I and II), Jade Empire, and Deus Ex and have since been hooked by certain adaptations of the Western style single player RPG, primarily from Bioware and Bethesda (who also created Fallout 3, which I started a few months ago and will soon jump back into).


More screenshots courtesy of IGN.com.

Bioware excel at nuanced storytelling in their games, and that is one great reason for me to always look forward to titles from them. Their stories often revolve around well written tales of macrocosmic fate intertwined with intimate, personal affectations on individual characters and spiced with moral dilemmas. Strong narrative fused with strong gameplay is the nucleus of a Bioware RPG, which gives a certain meaningfulness to this gamer's experience.

That and hot heroic guys casting powerful spells and wielding big hard weapons will always make my evening. Bring it on, baby! *wink*




Monday, February 02, 2009

edging between game and real life






Elite parkour athletes converged at the World Freerun Championships in London to compete and to sample and promote Mirror's Edge. Here's to the Mirror's Edge sequel I hope won't take too long to arrive!

Below - the official game launch trailer.







Thursday, January 08, 2009

i ate the holidays!



< My sister's back porch. Snow is one of the things I miss living on the west coast. You don't ever get beauty like this in L.A. It was a wondrously white Christmas for us all.

In the 3 weeks I spent in northern Illinois and in Chicago with family and friends, I have to admit that the chosen activity out of it all was eating and drinking. Really, isn't that pretty much the nucleus of most gatherings, socially and symbolically? That eating together gives comfort and the feeling of inclusion. So that part wasn't a problem for me at all.

I had some of the most amazing times of my life from the 17th through the 7th. As I had posted on Twitter, I adore my family, that if I weren't related to them I'd want to be adopted by them. When we all get together it's one of the most chaotic and culturally diverse and existentially kooky events.

^ My middle sister's tree in the living room. Bishop, my oldest nephew's bulldog blend, is sweet, funny, massive, and packs about as much force as a Peterbilt truck. It was hilarious watching Chestnut, my younger niece's tiny teacup chihuahua, following him all around the house.
Several points of activities happen simultaneously. There's often karaoke singing once my brother-in-law cranks up the machine, and it's mostly him and my brothers who perform, all of them completely drunk. The teenage nieces do nearly nothing if not text message their friends the entire evening.


> The social and emotional nucleus of it all: food. I was actually good pacing myself all evening, eating just enough each time to be satisfied for the moment, then coming back for more a bit later.

The older nephews actually cook dishes to bring. All the women converge in the kitchen to cook or heat up the huge amounts of potluck smorgasbord of foods, the cuisines of which often span several ethnicities - American, Filipino, Korean, Turkish, Chinese, and even Italian and Japanese or, this year, Spanish as one of my nephews made paella from scratch (it was tasty, not at all dry like some I've had). I myself made pot roast, though it tasted a bit more like braised beef because I marinated it in red wine for hours. My oldest niece also brought a large strawberry cheesecake, which was companion to my middle sister's pistachio funnel cake.

My karaoke-in-law got hold of a pig's head, which freaked out my Turkish brother-in-law and he refused to go to that end of the dining room table. My Korean sister-in-law (wife of my physicist brother who loves to karaoke when he's drunk) brought some pickled things including the smelly kimchi (not a huge hit with most of us but I like it) and, one of my favourites, dried salted seaweed lightly fried in peanut oil; I totally whored out eating it.


^ What's the holidays without an intense fight of survival against huge numbers of the undead?

Upstairs in one of the spare bedrooms I set up the Xbox 360 and the nieces and nephews and I camped in the dark with my niece in California joining in online to shoot, hit, decapitate, dismember, blow up, and otherwise try to rid a virtual world infected with literally thousands of zombies. It was an intense fight - intensely violent, chaotic, and funny...and intensely tasty, as one of us would occasionally leave the room then come back minutes later with more food to share.


^ The gift exchange happens at midnight, a tradition in my family stemming back from when we were in the Philippines where at that time fireworks were the norm and everyone went to midnight mass at the church wearing their best clothes.
And all this was just Christmas Eve. I still had yet to do New Year's with everyone as well as head into Chicago to meet up with old friends I hadn't seen in a few years.


Sunday, November 23, 2008

audio blog: zombie muck, runner's luck




^ Left 4 Dead: Teamwork is crucial for survival as there are literally dozens of swarming fleshtards coming at you from all directions. | HD version | YouTube "Bloody Street Survival" gameplay video
Title: Left 4 Dead
Platforms: Xbox 360, PC
Developer/Publisher: Turtle Rock Studios / Valve
Game type: First person tactical shooter, survival action horror
Theme: Zombies, zombies, and more zombies.

Uploaded by www.cellspin.net



^ Mirror's Edge: Use your parkour skills and vision to evade adversaries. A single misstep could mean the difference between life and death. | HD version | YouTube version
Title: Mirror's Edge
Platforms: Xbox 360, PS3, PC
Developer/Publisher: DICE / Electronic Arts
Game type: First person action, platformer
Theme: Parkour (free running), political dissidence


Tuesday, October 14, 2008

presidential race within a virtual race



^ "I can confirm that the Obama campaign has paid for in-game advertising in Burnout. Like most television, radio and print outlets, we accept advertising from credible political candidates. Like political spots on the television networks, these ads do not reflect the political policies of EA or the opinions of its development teams." -- Holly Rockwood, EA director of corporate communications
These are breathless times we live in. As a gamer I tend to be on the pulse, actively or even tangentially seeking news and information about the goings-on in this $62 billion dollar global market and culture that, sadly, still seems largely looked down on and put down by certain politically influential groups, particularly the older, less technologically enabled and decidedly insular generation.


^ Burnout Paradise demo gameplay. | Accolades trailer (YouTube)

So it was incredible and seriously refreshing to see presidential candidate Barack Obama racing to the forefront to embrace progressive 21st century tech and focusing on young voters who are passionate gamers whose lifestyles and by extension political positions revolve around this interest. At the same time it does make his contender, John McCain, look even more fossilized , distant, and of the 20th century. Where are McCain's ads in games? Why has he not reached out to young voters on their terms? How is it that he can't even learn how to use technology to augment his campaign and inform himself beyond relying 24/7 on his staff?

Not only is Obama actively reaching out to gamers (specifically in the most hotly contested battleground states), he has also used text messaging to officially announce his running mate, and had software designers create a free app for the iPhone to help us track his progress and enable us to reach out ourselves to family, friends, and associates to spread his message.

Now if that is not the sign of a very much needed hip, tech savvy, youth respecting 21st century U.S. president investing in this country's future while securing the present, I don't know what is.


Related:

profound virtuality | a space alien



Tuesday, October 07, 2008

audio blog: countdown fallout 3: dark humour as post-'nu-kyoo-lar' apocalypse survival tool


^ Surface tension: Once you leave the underground cocoon of safety you're on your own.| HD version. | YouTube version (for iPhone).
" Don't blame yourself. The apocalypse wasn't your fault. Actually, it was just as much your fault as it was anyone else's. Come to think of it, if you're an American, it was probably about 80-90 percent more your fault than the average human. But don't let that get you down. It wasn't exclusively your fault. Unless you're the president. Then it might be your fault. But you'll have plenty of interns to tell you that it wasn't, so you'll be fine. "

- Meghan Marco, Field Guide to the Apocalypse


Prepare for the future. ...vintage, sepia, interactive, atmospheric, dark, funny, ironic, disturbing, entertaining.

" Wild, dark times are rumbling toward us, and the prophet who wishes to write a new apocalypse will have to invent entirely new beasts, and beasts so terrible that the ancient animal symbols of St. John will seem like cooing doves and cupids in comparison. "

- Heinrich Heine, "Lutetia; or, Paris," Augsberg Gazette, 1842


Related

fallout 3: a postnuclear frolic | a space alien
Fallout 3 official game site (screenshots, details, and more videos)


Monday, September 22, 2008

the earth moved: fracture


^ They will, they will rock you: terrain deformation technology explained. | iPhone friendly YouTube version featuring terrain altering weaponry.
If only paintball could be this awesome! With the support of LucasArts, the designers at Day 1 Studios conceived a new sci-fi action adventure game where you can literally (well, virtually literally) move the earth under your feet. Fracture uses a new technology that in real time deforms the ground to gain you advantage in combat in more than a few ways - accessing otherwise out of reach places, creating cover from enemy fire, dishing out offensive moves, and buying precious time. When the ground shifts in your favour, your strategy shifts with it. But watch out, your enemies can use the same advantages against you.

Got about 8 minutes and a nice beverage? The developer show & tell above should gain you some solid footing on how it works.

^ The story is set in a futuristic, post apocalyptic San Francisco ravaged by civil war. Not that it was San Andreas' fault. More screenshots here.
I have three other titles to save money for this fall so while Fracture looks like good fun and plays well (I sampled the Xbox 360 demo) it's lower down on my to-get list, and hopefully I can find a used copy for a little less by the time I get around to it. I got through a bit of a real life tremble recently so I think I can wait a bit for the next one, virtual or not. Preferably virtual.


Related
Fracture | Wikipedia
E3 2008: Fracture Preview | IGN.com



Tuesday, September 02, 2008

fallout 3: a postnuclear frolic





^ "Peace, freedom, and bacon & eggs!"

Fallout 3 (PC, PS3, Xbox360) | What would it be like to have been born deep underground, generations after a world wasting nuclear apocalypse, having never experienced a life on the surface of the earth before the bombs? What would you do, how would you fight to survive, when one day you step out of the safety of your underground world on a quest to find your father who mysteriously disappears overnight? You'll need food, water, resources, weapons, supplies...and allies. Who can you trust on the surface and who becomes your enemy as the cost of befriending someone else?
"Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth." | From the official game site
What I wanna know is who dropped the first bomb - the religious fundamentalists? The Iranian government? The Russians? North Korea? ....the U.S. Republican Party? Hmmm....


^ The Pip-Boy 3000, your be-all-end-all survival gadget beyond life in Vault 101. Looks like the Blackberry and iPhone weren't good enough to last another hundred or so years that someone had to come up with this. Cupertino probably got blasted with all the other places when the bombs dropped.

Needless to say how timely a game like this appears as such a possibility looms over our global political climate today. It's a gross understatement to say that I breathlessly await this title's launch in a couple or so months. There, then, goes my social life for the rest of the year onward. Not that I have any social life to lose these days.


Related:
Official game site (screenshots, details, and more videos)


Wednesday, August 13, 2008

game spotlight: mass effect


^ Protagonist Commander Shepard bonds with Liara, a biotics trained scientist and archeologist of the alien race known as Asari. | Sorry, fellow iPhone owners, but I couldn't find the YouTube version of these clips so why not watch the official promotional trailer instead.

In-game interactive cutscenes from game studio Bioware's sci-fi action RPG Mass Effect, featuring strong writing, dialogue, and characterization influenced by the films of Hollywood, with the philosophical and humanistic overtones of episodic stories like in the television show Star Trek spiced with a tasteful, respectable, and responsible handling of mature themes that is rare in the games industry.


^
Commander Shepard (who can be a man or woman depending on player preference) really bonds with Liara. Awwww, interspecies space love! | No YouTube version was available of this clip but here is another scene involving a well respected Asari consort and a beautiful black female Shepard.




Monday, August 04, 2008

tater tot survival horror



Uploaded by www.cellspin.net

mirror's edge



Parkour suspense action - and possible simulation sickness - without the real world physical effort on your part. Releases this fall on the PC, Playstation 3, and Xbox 360.
The story follows Faith and her struggle to free her sister from a corrupt government. Her parents were killed while protesting against the government and she was forced to grow up on the street, later becoming a runner. Faith was taught not to rely on modern forms of communication, partially because the ruthless police state prefers eavesdropping every chance they get. As Faith attempts to rescue her sister, while running messages for the criminal underworld, she gets caught up in a series of events which lead to her being pursued by the totalitarian government. Acting as Faith's guide is a mysterious character named Mercury, who will help Faith in her attempt to outwit and overcome the many government agents that are out to eliminate her.

The game's name derives from the mirror-like aesthetic of the city of tall, gleaming skyscrapers and Faith's existence on the fringes of that city along with other dissidents, who have been pushed to the edge. Though set in a seemingly utopian city environment with low crime, clean streets, and sterile architecture, it is ruled by a totalitarian government regime that conducts unbridled levels of surveillance on citizens. In this world of communications monitoring, the only way to deliver confidential information between parties is to employ couriers (called runners) to physically deliver the information.
What you see in the video above is entirely in-game and in real time, exactly how you'll experience it on your HDTV. Breathtaking. I can't wait.

Thursday, July 31, 2008

thrill me this


Beware of those that drop their eggs in one basket, or this case, one protagonist. (small screen unfortunately, so here's a bigger better HD version if you fancy)

Just started Half-Life 2: Episode 2 for the first time tonight on the Xbox 360 (I've long since finished the original HL, HL: Opposing Force, HL: Blue Shift, HL2 and HL2: Ep. 1). I'll not get into the nitty gritty of it (though the links you can click will) but suffice it to say that this is easily one of the finest game series one can ever experience. All the elements are beautifully and elegantly integrated, balanced, and executed. It looks like a high caliber production triple A sci-fi action blockbuster, and feels like a thrilling roller coaster ride on a bright clear summer day and you don't ever want to leave the park (though the reality is that you are nowhere near a park with a roller coaster and instead stuck at home with nothing but an Xbox 360, an HDTV, and the rest of the evening).

But the gameplay video can certainly show more than I can divulge at the moment.