Monday, February 23, 2009

zen-like arcade : rez HD






^ Official trailer (click HD version for best viewing) | iPhone friendly YouTube version


Rez HD...

Rez, developed under the codename K-Project, Project Eden, and Vibes,[2] is a rail shooter video game released by Sega in Japan in 2001 for the Dreamcast and PlayStation 2, with a EuropeanUnited States PlayStation 2 release in 2002. The game was developed by Sega's United Game Artists division, which contained several former members of the disbanded Team Andromeda[3], the Sega development team behind the Panzer Dragoon series. It was conceptualized and produced by Tetsuya Mizuguchi. Mizuguchi is now well-known for more his more recent games, including Lumines, Every Extend Extra and Meteos. His company, Q Entertainment released a high definition version, Rez HD to the Xbox Live Arcade in 2008.[4][5][1] Dreamcast release and

Rez is a rail shooter in which the player takes control of an onscreen avatar traveling along a predetermined path through the computer network. The player cannot affect his or her movement in any way. The player targets foes by holding a "lock-on" button while moving an aiming reticule over up to 8 enemies. Once the "lock-on" button is released, the avatar fires shots that home in on each target. Failure to hit an enemy or projectile in time may cause a collision, which reduces the player's current evolution level by one and changes the avatar's form. The game is over if the avatar is hit while at its lowest possible level. At higher evolution levels, the avatar appears as a humanoid figure, while it appears as a simple sphere at the lowest level.

The game is notable for replacing the typical sound effects found in most rail shooter games with electronic music, with sounds and melodies created by the player as they target and destroy foes in the game, leading to a form of synesthesia, enhanced by an optional Trance Vibrator peripheral. Although Rez was critically acclaimed, it did not get much commercial attention in the United States.

- Wikipedia





^ The K-Project name and much of the game's visual and synesthesia inspiration comes from the Russian painter Wassily Kandinsky, whose name is mentioned at the very end of the game credits, whereas the Rez name was inspired by the Underworld track of the same name.

Me? Late at night, in the dark, HDTV, 5.1 surround headphones w/ subwoofer built in, sound turned up. Dance or shoot?

Dance or shoot?

Both.


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